// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_RESOURCE__
#define __H_MK_RESOURCE__

#include "mk_ref_counter.h"

namespace MK3DE
{
	//! Define resource type.
	enum RESOURCE_TYPE
	{
		RES_T_TEXTURE2D,
		RES_T_TEXTURE3D,
		RES_T_MESH,
		RES_T_SHADER,
		RES_T_FTFONT,
		RES_T_SKELETON_DATA,
		RES_T_IMAGE,
		RES_T_HARDWARE_BUFFER,

		RES_T_MAX,
	};

	class CResourceManager;

	class MK3DE_API CResource : public CRefCounter
	{
		friend class CResourceManager;

	public:
		CResource();
		CResource(const char* fileName);
		virtual ~CResource();

		virtual BOOL Load() = 0;

		virtual BOOL Reload() { return TRUE; }

		virtual void _NotifyReferenceZero();

		virtual RESOURCE_TYPE GetType() = 0;

		virtual std::string GetResourceName() { return _fileName; }

	protected:
		std::string _fileName;
	};
};

#endif // __H_MK_RESOURCE__